Exploration and pursuit
Exploring the cavern and crypt; back to sea

Monk 1: 1 magical finger ring; eyebrow rings are magical but unfamiliar
Monk 2: choker is very strong magic, again unfamiliar; staff is magical
Monk 3: eyebrow rings, again; armband.

Gregor makes sketches of our deceased foes. Chuck and I investigate the crypt structure, which is covered in pictographs telling the story of Grin (adventurer who explored where he shouldn’t, fought with and killed a god). Inside, a desk with shipping manifests in a foreign tongue, shipments to Aquesta and Tur Delfor. Also, sleeping quarters presumably for the monks. Find a magical black pearl in a lead-lined box.

Follow the cavern passageway outside. Chuck triggers a trap and dies a fiery death. We exit the cavern to observe that the Man in Black appears to have fled on horseback in the direction of Vernes. We make our way back to the ship that brought us here, book passage to Vernes for 9 gp + 9 more on arrival.

Battle with the mad monks - aftermath

Monk 1: 4 rings, 1 tonfa, 1 parchment note (unknown language), 1 pouch (60 p.t.), 1 pouch (mixed foreign specie), 5 eyebrow rings (unknown black metal, left side), 8 shuriken.
Monk 2 (mage): black metal/ceramic choker (magical), staff with fire opal, 1 ring (apparently nonmagical). Covered in tattoos, runes.
Monk 3 (bodyguard): 2 eyebrow rings (right side), armband of the same material as the mage’s choker, bandolier of 10 vials of alimentic metals (sorium, 7th lvl) and 3 vials of unknown cyan liquid, 1 pouch (10 p.t., 6 g.t.), 1 pouch mixed foreign specie, longbow, 8 arrows, 2 daggers, arm bracer. Heavily scarred from past battles.

Chuck the survivor’s tale: hired with a crew of 30, trained to sail and make night raids. Taken to sea and introduced to the Man in Black. Traveled to a bay in Calais, midnight raid through a Ghezel fleet to the shore amid a Ghezel religious ceremony; delivered the man alone, who returned after some time. Fled with the Ghezel fleet in pursuit. Man in Black had the War Chief’s token, allowing safe passage in other ports. Holed up here in the cavern for about a week, preparing for the monks’ arrival. Obvious that the Man in Black was working for them. Cleaned up the temple, waiting for the Man in Black to finish his business. Hoped to leave in a day or so.

We spare Chuck. He asks to journey with us and we permit him, after interrogating him under a truth spell. He unlocks the gates to the storage cavern, full of valuable trade goods. We grab a couple small chests of gems (1500 g.t.), Chuck locks the place back up.

The “Fang sensor” indicates the Man in Blank may have fled through the back caverns…

Episode 5: Soiree and Set Sail
Mingling and back to sea

Gregor, Pavel & Zinder attend a “celebratory” dinner party at the Governor’s mansion in Kyrn. Gregor connects with the Captain he’s been seeking and conducts some business. We also speak with the captain of the ship on which the man in black booked passage but learn little about him, other than that he appeared to be avoiding pursuers from the sea. We re-supply, then book passage on a fast sloop towards the sea cave where the Fang has been taken. During the voyage Zinder has a vision of the man in black showing the Fang to two Rhune men in unfamiliar garb and appearance, one of whom is a caster. They are inside the sea cave, which apparently contains a large mansion. Zinder awakes to a call for all hands on deck; apparently the sloop has spotted another vessel in the night. Zinder sends Grundle to investigate.

Episode 02
To Parley

The party runs into another Ghazel raiding party further up the cost that night. They are able to defeat them and capture one of the Ghazel. Under interrogation, he divulges that the Ghazel someone has stole Uberlin’s Fang and the Ghazel are trying to recover it. The mention of the Fang coincides with a dream that Zinder had. They decide to take one of the rowboats to parley with the Ghazel fleet to see if they could stop the raids.

Episode 01
And so it begins...

It has been several years since the revolution ended and Novron was installed as Emperor. Zinder has spent that time settling the land granted him by the Empire for his service in the war. Many of his peers stayed in the new capitol, Percepliquis,l to take positions in the Arcane Guild. However, that peace was interrupted when an imperial messenger arrived with a summons from the Emperor.

Zinder travelled to the Capitol and had an audience with the Nyphron. Zinder was a bit taken aback by the affection shown him by Novron in the audience chamber with so many around. Behind closed The Emperor asked Zinder to travel to Vernes to escort his representative to a clandestine meeting to organize a network of spies within Urdoru in preparation for an eventual war to liberate the Rhune of Urdoru from the tyranny of the Ghazel.

Zinder meets with Gregor Ott and his companion Pavel in Vernes and they begin their journey to the Cliff city of Kyrn. On their way they encounter a fishing village being raided by Ghazel. They defend the village and push back the Ghazel. It is apparent that they need to get to Kyrn as quickly as possible so they ride through the night.

Episode 03
Visions of the Sea


Zinder, Gregor, and Pavel approach the Ghazel flotilla by rowboat, bringing a hostage along and seeking to parlay. The hope is to forestall a land invasion, perhaps by assuring the war chief (“Shark-Tooth”) that we will seek Uberlin’s Fang and return it to the Ghazel.

- We free the captive as we approach; he cuts his own throat with Gregor’s dagger and tumbles overboard
- We board the ship under guard and speak with a captain, persuade him to let us speak with the war chief.
- War Chief and his Shaman (“The Old One of the Sea”) board, we parlay. Zinder relates his dream in a dramatic performance, asks for time to seek the Fang. He impresses the Shaman and the War Chief agrees. “Three cycles of the moon” to deliver the Fang or all hell breaks loose.
- The Shaman shows us a vision of the Black Robed Man and imparts some magic into Zinder’s body that gives him a physical sense of the Fang’s direction. We know the Black Robed Man is heading into a cave somewhere in the direction we already came.
- We’re sent back to shore in our rowboat.

- We decide that all three of us should head to Kyrn posthaste, look for magical assistance, communicate with Nyphron, and try to make some headway on our original mission.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.